Releasing tomorrow (Want free copies for your friends?)

We’re very exited that release time has finally come; RoboCritters will be released tomorrow (4th July) and to celebrate we are giving away 150 free keys. Be one of the first to help us to spread the word of RoboCritters and get 3 of these free copies for your friends. Simply upload at least 10 minutes of gameplay with commentary to YouTube and let us know about it. That’s it!

  • You must have at least 20 followers on YouTube
  • Game must have 3-6 players
  • You must have an email address listed in your ‘about’ section (we’ll use this to send your keys)

Get in touch with us via the contact form for submissions

Releasing July 4th – Woo!

Hi everyone. Apologies for the delay in getting a new update on here. We’ve been beavering away, working really hard on polishing the game. In particular we’ve been focusing heavily on testing the multiplayer networking.

We are now at a point where we’re happy that the game is nice and stable on both offline and online modes. As such we’ve set a general release date of 4th July.

We’d like to take this opportunity again to thank everyone who have helped us get to this point, whether with beta testing, help with our promotions or general support and kind words. Thank you everyone 🙂

See you on the battlefield!

We’ve been Greenlit on Steam!

Thanks to everyone for your support and encouragement during the Greenlight process. For a while there things seemed to be stagnating but with the work we put into a new video, artwork and a series of promoting, we managed to pull it off.

Now it’s time to get on with launching the game 🙂


Steam Greenlight Launch

Ok, the time is here and we’re now finally officially launching our Steam Greenlight campaign! For those of you who don’t know, Steam Greenlight is a process that game developers must go through in order to get published on the Steam gaming platform. It is a community driven approach to on-boarding of new games to Steam where gamers vote on games they would like to see come to the platform. If developers get enough votes, they then get to sign up as a Steam Partner and get a publishing contract to sell the game.

Read More